Wednesday, April 25, 2012

Game Engine: Anvil

Games like the Assassin’s creed owe what they are to the game engine Anvil. Available for Microsoft Windows, playstation3, xbox 360, and wiiU.  Previously known as
Scimitar, this game engine is own by Ubisoft. The name changed after Scimitar was used on the first assassin’s creed, Prince of Persia, and Shaun White snowboarding. After that, the named switched to Anvil once it had undergone technical improvements. These improvements were made in the vegetation, which was borrowed from Far cry 2, a new cloth system, improved lighting, reflections, and night and day cycles.
Currently, the game engine is being reworked once again for the new upcoming Assassin’s creed game. It’s being called Anvilnext, is supposed to set some high standards. It has been confirmed by Game Informer to be dealing with new features like deferred lighting, ambient occlusion, a new camera mode, and improved crowd AI that interacts more frequently with the player. 

Sunday, April 22, 2012

Machinarium



Machinarium is an online puzzle game. Very beautifully drawn, the player must play as a little robot trying to make his way trough the levels. I have played only the demon but he music and visuals really made me consider getting the full version.  I would consider Machinarium to be an adventure puzzle game.

Adventure because you must travel and gather things to help you move forward.Upon research I discovered that it does have a plot involving the destruction of the city tower. It was up to the little robot, Josef, to save the tower. I consider it Puzzle because very simply, You must solve brain busters to pass the levels.

Tuesday, April 17, 2012

Analyzing a game post 1999 : Trauma Team



The wii is a system with very little games worth of mentioning but Trauma team is not one of the games. It comes to us from the company Altus. Trauma Team is a medical based game and the fifth installment of an already existing series.

What sets this game apart from the pervious games would be the gameplay. Instead of following one doctor through the gameplay, The player can pick from 6 different specialist.

-Surgery-  The ‘main’ mode. It is also the only mode that players would be able to play in the previous games. You play as the criminal CR-S01.


-First response-  Playing as the role of Maria Torres, Players will focus on stabilizing patents before they reach the hospital.  In these mentions the goal is to save as many lives as you can which can be a real challenge when you are faced with over seven patents at a time.

-Orthopedics- Playing as Hank Freebird, your job is to repair bones and put them in to place. Takes a very delicate hand to do these missions but still not as bad as Endoscopy.

-Endoscopy- This was gave me a very hard time but playing as Tomoe Tachibana, the player has to control an endoscopic tube to reach inside the patients. It takes a stead hand to navigate through the narrow passageways.

-Diagnosis-  Playing as Gabriel Cunningham, your job Is to figure out what’s wrong with the patient’s illness. This is very ‘House-like” if you have watched the show.

-Forensic- Playing as Dr. Kimishima, your job is to solve the cases of murders and untimely deaths. These mission can take up to two hours to finish which is a major different compared to the other doctors.


It’s soundtrack is what really ties everything together. Music composition was done by Atsushi Kitajoh, Ryota Koduka, and Shoji Meguro, with the main theme, "Gonna Be Here", performed by Benjamin Franklin. The voices were a good but the lines were borderline cheesy.  Though, it did help give the feel of a hospital drama. Something that I still consider ‘cheesy” 



Sunday, April 8, 2012

Analyzing an old school game: Super Mario World 2: Yoshi’s Island

Nintendo’s Mario has been around since 1981 but what is Mario without his cast of colorful and familiar faces?  Just another plumber I suppose.  Among this cast we have Princess peach, bowser, Toad, and Luigi. Also among this case is the green dinosaur, Yoshi. Created to be Mario’s loyal stead, he appeared in super Mario world. Very popular among the players, Yoshi became the center of the sequel, Super Mario world 2: Yoshi’s Island.

Despites its name, the game is chronologically the prequel to all other games in the Mario bro’s timeline. It also has very little to do with the previous Super Mario World. This one was unique because of its plot and as well as unique music to company the feel they were trying to get. The player plays as various Yoshi’s, trying to reunite the lost Babies (Mario & Luigi) after they were kidnapped by the evil magikoopa.

The overall feel was very soft and childlike. The creator’s choice of making the graphic appear as if they were made in crayon was to me, a very good choice. The music was composed by Koji  Konda. The sound effects used were harsh in contrast to the light hearted music. (Ex: The loud cries of baby Mario) I would speculate this was made that way so the player would be more alert when they had lost the baby and ready to grab him back.